(COLUMBUS, Ohio) – The esports industry is growing quickly, and The Ohio State University is committed to staying on the cutting edge of development, forming the most comprehensive esports program to date. The campuswide collaboration brings together academics, collegiate competition and medical research to give students as many opportunities as possible to be a part of the booming industry.
“With Ohio State being a leader in engineering, academics, research and medicine, it seems a natural fit to pull all of these together to support the esports program,” said Deborah M. Grzybowski, co-director of the game studies and esports curriculum development and associate professor in The Ohio State University College of Engineering Education.
The new interdisciplinary curriculum is developed to give students diverse career opportunities in all aspects of esports. New undergraduate majors in game studies and esports will offer classes across five colleges in disciplines such as coaching, business management, marketing and game development.
A state-of-the-art arena is being built on campus by the Office of Student Life that will be home to Ohio State’s esports teams. The teams will compete with other universities in a newly-formed league commissioned by the Electronic Gaming Federation. “It will include over 80 seats with computer, console and virtual reality systems, as well as a broadcast booth for students interested in shoutcasting,” said Grzybowski. The arena will also be available to the entire student population to connect with other gamers in person as well as virtually, allowing them to integrate into a global community of esports gamers.
In collaboration with the campus initiatives, researchers at The Ohio State University Wexner Medical Center are the first to study the relationships between the brains, bodies and behaviors of elite esports athletes, exploring the best ways to keep them healthy and performing their best.
“Ohio State is known for high-performance athletics, and esports plays to this strength,” said James Onate, co-director of the Sports Medicine Movement Analysis and Performance Program at Ohio State Wexner Medical Center. “The methods are the same as any other sport – the skills are just different. We have a lot to learn from studying esports athletes, from their exceptional reaction times and rapid decision-making abilities to their physical attributes and health behaviors.”
The results of these studies will help individuals and teams optimize and sustain high levels of performance through assessment, analysis and augmentation.
“Ohio State is already ahead of the curve in studying the connection between machine learning and human learning,” Morley Stone, senior vice president for research at Ohio State, said. “This provides us with a springboard to delve deeper into the understanding of human performance in esports.”